Sekiro: Shadows Die Twice, Three Key Factors
The time is finally upon us. A new dawn of punishing perfection awaits...
Publisher: Activision
Developer: From Software
Release: March 22, 2019
Rating: Mature
Reviewed on: PlayStation 4
Also on: Xbox One, PC
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Sekiro: Shadows Die Twice is nearly upon us, and FromSoftware’s latest offering is a matter of moments away from release. As if the hype hadn’t already hit overdrive status, recently, a launch trailer surfaced. Only days before the game is scheduled to come out. Many of us, or at least fans of FromSoftware’s mechanical formula, know what to expect — having experienced the punishing reality of both ‘Bloodborne,’ and the ‘Souls’ series of games.
On the other hand, Sekiro: Shadows Die Twice is set to differ from the tried-and-tested formula of the past. Despite being a more story-focused journey this time around. For instance, elements of stealth and a new sense of level scalability and acrobatics, make this a game, unlike any we’ve seen before from the acclaimed developer. To help better prepare for the dark and dangerous odyssey that awaits, we’ve comprised a list of three factors you’ll want to know, before setting foot in Feudal Japan. Don’t worry; this one’s on us, friends!
The Prosthetic Arm
Generally, one would think that an ancient looking, artificial limb would leave you at the mercy of the enemy. Well, that’s a long way from the truth. The crux of combat and level traversal revolves around the prosthetic arm, which works in a myriad of ways. A prime example of this is the grapple hook, which brings a perceived sense of verticality to the fold. Not only is it a blast to swing from pillar to post, but you’ll be able to explore new areas, access rare items and gain the tactical upper-hand, via the use of power points.
Aside from aiding moveability, the prosthetic arm integrates neatly with a gamut of gadgets. All of which give you a leg-up on the battlefield. Whether that’s the loaded ax which cripples shields, the loaded-spear which draws enemies closer for the kill, or the loaded umbrella which deflects double-strength attacks, this widespread versatility gives you options. Should you be in a tricky spot. Combine these tools with swordplay, and you have the ultimate Shinobi warrior.
Combat
Similarly, to previous games in the FromSoftware catalog, Sekiro: Shadows Die Twice incorporates a layered combat mechanic. Within, players must learn to master the art of both defense and attack. Each scenario seemingly requires an alternative fight style. That said, learning when to strike, but conversely, when to hold your ground, becomes pivotal to the success of each entanglement.
Another stand-out feature is the new ‘deflection’ system which allows you to block and counter, breaking enemy rhythm and posture. Overall, this looks like an intuitive system, which staggers the opponent if utilized successfully. Thus, leaving them open to a Shinobi ‘Death Blow’. A type of critical hit, dealing mass-damage.
Occasionally, the enemy will unleash a ‘Perilous’ attack — a devastating power move, which renders the deflection system obsolete. When this happens, you’ll need to make a judgment call, and formulate a strategy be it offense or defense. Do you risk all, or rather wait for the opportune moment to strike?
Moreover, enemies possess distinct attacks. On that note, learning strengths and susceptibilities will be vital in wrestling the upper-hand from your opponent.
Stealth Mechanics
Finally, the stealth aspect is where Sekiro: Shadows Die Twice strays most from the formula expected of FromSoftware. Unlike previous games, you may adopt the cloak and dagger approach, sneaking up on foes to produce a silent takedown with the blade.
Also, ‘eavesdropping,’ or listening in on NPC dialogue, can unlock crucial intel about enemy tactics. With that in mind, making smart use of this system is a good way of getting to know the lay of the land. All the while, it gives you the jump on enemy patrol roots. Whenever possible, its a good idea to put this tool to use. It may be a far cry from what we know and love, but the stealth element brings a whole new dimension to game-play.
All in all, this change is a stark deviation from the norm. But on the surface, it appears to be a good one. I guess we’ll have to hold on until tonight to find out. The agonizing wait is almost over. When the clock strikes twelve, FromSoftware fans will get what’s coming to them. And doesn’t it look brutally beautiful!
In truth, as a lifelong fanboy of Fromsoftware, I’m dying to put this game through its paces. Whether it can live up to the soaring heights of the developer’s past projects remains to be seen. At a glance, and from what we know before release, a perilous journey awaits, in a dark and twisted world shrouded in brutality. Indeed, it sounds like a Fromsoftware game to me. Do you have any opinions on the game? We want to hear what you’re most excited for in Sekiro: Shadows Die Twice.
If you want to to take a more in-depth look at the works of FromSoftware, why not peruse our review of Bloodborne.